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PR78 - Time Travel Levels

With Pixel Ripped 78 finally released for Meta Quest 2, PSVR2 and Steam, and I'm able to share some awesome concept art done for the project!
Today is the concept art for the various time periods in which you travel to in order to unfold Bug's past and secrets, being her College Dorm, the Library, the childenhood Living Room and the Basement in which she used to play DnD with her friends, which later on becomes her second office.
There were several different techniques involved in order to get the most of those concepts and explorations done right. At first I was keen into drawing everything, and later on I got more and more into using Blender in my workflow, and it shows.
For the final leg, in the Basement scenes, we even got a prototyping stage which took place inside Meta's Horizon Worlds level builder tool, which is amazing for letting you collaborate and show people in VR how it's gonna work way before anything gets modelled and implemented in game. A wonderful tool!

I hope you like it!

For more about Pixel Ripped 78:
https://atari.com/products/pixel-ripped-1978

Dormtory scene 3D concept art. Done in Blender.

Dormtory scene 3D concept art. Done in Blender.

Drawn over, adding some possible details to be considered.

Drawn over, adding some possible details to be considered.

Some more views of the scene: 1 - Player View, 2 - visitor's view, 3 - Overall View.

Some more views of the scene: 1 - Player View, 2 - visitor's view, 3 - Overall View.

Arcade cabinet concept Art.

Arcade cabinet concept Art.

Furniture Concepts.

Furniture Concepts.

Library Scene, early concept art.

Library Scene, early concept art.

Library scene 3D concept art. Done in Blender.

Library scene 3D concept art. Done in Blender.

First person view.

First person view.

Living Room game scene KeyArt. Blender base with paint over in PS.

Living Room game scene KeyArt. Blender base with paint over in PS.

A couple concept art. Drawn over my own model renders.

A couple concept art. Drawn over my own model renders.

Some Blender scene prototyping.

Some Blender scene prototyping.

Basement 78' scene 3D concept art. Done in Blender.

Basement 78' scene 3D concept art. Done in Blender.

Basement 83' scene 3D concept art. Done in Blender.

Basement 83' scene 3D concept art. Done in Blender.

Early prototyping in Horizon Worlds with Production Design team members.

Early prototyping in Horizon Worlds with Production Design team members.

Some more views from the 78's Basement scene.

Some more views from the 78's Basement scene.

Some more views from the 78's Basement scene.

Some more views from the 78's Basement scene.