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Elden Ring - Liurnia of the Lakes

I've finally finished Elden Ring, been playing ever since it was released, very slowly though lol!
In the meantime, seeing as there are many character fanart on the game around the community, I felt one of the greatest features of the it is the environment, and how stylish, colorful or moody they are.. so I've decided taking on a favourite spot of mine: Liurnia of the Lakes area!
I've tried using the most of my current concept art pipeline, with some new tricks, such as using Megascans for rocks, and also on the Paintover step, abusing of Mixer Brushes to design the knight's armor and detailing the foreground. Also I love using atmosphere in my pieces, so recreating Liurnia of the Lakes was an easy choice!

I hope you enjoy it :)

Finished painting.

Finished painting.

Some shots of Raya Lucaria Academy. The castle isn't super detailed because I was aiming for a tighter sillouete since all the fog would actually kill all details.

Some shots of Raya Lucaria Academy. The castle isn't super detailed because I was aiming for a tighter sillouete since all the fog would actually kill all details.

I created the asset for the bridge and repeated it a lot, not only for the bridge but for the castle design as well.

I created the asset for the bridge and repeated it a lot, not only for the bridge but for the castle design as well.

The overall scene. Rocks are made mostly with megascans. The fog you seen in the ss below was turned off for paintover, and is used mostly as a reference for how to perceive the atmosphere.

The overall scene. Rocks are made mostly with megascans. The fog you seen in the ss below was turned off for paintover, and is used mostly as a reference for how to perceive the atmosphere.

This is the render camera. The character was posed in DAZ.. then I selected a couple of body parts, duplicated it and changed materials to get some metallic information, which I'd later use as a base for some Mixer Brush magic in Photoshop.

This is the render camera. The character was posed in DAZ.. then I selected a couple of body parts, duplicated it and changed materials to get some metallic information, which I'd later use as a base for some Mixer Brush magic in Photoshop.

Academy detail.

Academy detail.

The Tarnished detail.

The Tarnished detail.

Animated Gif

Animated Gif