Clawball was released in October this year, and I'm pretty happy with how well received it has been, considered I've been responsible for it's Art Direction! I do plan on posting some more concept art sometime soon, specially of the fun Pass cosmetics!
As the game's AD I've also been tasked with creating a splash art that sold the game the best it could in the Meta and AppLab stores, and we went in a Splatoon "like in game but augmented" artstyle for this cover instead of more painterly like the one we had before.
Of course to reach that objetive I was able to use most of the actual in-game assets, textures, and etc, and rendered it in Blender, after carefully placing each piece I needed - and then it's paintover time, make them smooth, check contrasts, etc, etc.
Anyway, I hope you like it!
Models and textures by Rafael Kryon, Vinicius Velo, Mariana Andrello and Cintia Maximiano.