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Clawball - Store KeyArt

Clawball was released in October this year, and I'm pretty happy with how well received it has been, considered I've been responsible for it's Art Direction! I do plan on posting some more concept art sometime soon, specially of the fun Pass cosmetics!
As the game's AD I've also been tasked with creating a splash art that sold the game the best it could in the Meta and AppLab stores, and we went in a Splatoon "like in game but augmented" artstyle for this cover instead of more painterly like the one we had before.
Of course to reach that objetive I was able to use most of the actual in-game assets, textures, and etc, and rendered it in Blender, after carefully placing each piece I needed - and then it's paintover time, make them smooth, check contrasts, etc, etc.

Anyway, I hope you like it!

Models and textures by Rafael Kryon, Vinicius Velo, Mariana Andrello and Cintia Maximiano.

Horizontal Crop - Final Keyart

Horizontal Crop - Final Keyart

Thumbnails!

Thumbnails!

Color sketches on the approved idea.

Color sketches on the approved idea.

My kitbash tools building Clawball city!

My kitbash tools building Clawball city!

Seen from above.

Seen from above.

3D allows for extra possible cameras and ideas!

3D allows for extra possible cameras and ideas!